#176849 - shawnbusker - Sat Oct 15, 2011 6:01 am
Hello, I am Shawn, and I am just now learning about gameboy advance coding development, and I am eager to code applications and games for the gba. I have already set up devkitpro, and I am now awaiting a flash cart for my gba. I even tried out the first demo "Hello World" application and tested it on VBAdvance. It was a remarkably easy experience to do this. Firstly, what application will I need to transfer data from the computer to the flash cart? The one I ordered was a parallel port to ext port on the gameboy. Second, would this cord allow me to backup games? And lastly, what is the GBA really capable of doing? I mean, I plan on creating a game but I'm not sure how well it would run. My game is based off of Minecraft and Terraria, combining the 2D landscape of Terraria with the gameplay, and physics of Minecraft. What kind of coding would be necessary to generate a landscape in a game like Minecraft, in 2D, not 3D? I did a quick search on the landscape generation and fractals, but I am not quite sure the gba would have enough power to do this. Although many 3D games play extremely well, I could be wrong about how much power would be needed for a simple 2D terrain generation. Also, how would breaking and creating entities go? Would each block generated need it's own identifier? I am extremely excited and curious about how this will turn out. If anyone is interested, and is very educated with gba development, would like to help me out, I am recruiting some people into my team of developers for the game. I am also looking for an artist who can design artwork for the game. Thanks