#177675 - chrisheseltine - Wed Nov 28, 2012 2:46 pm
Hello,
This is my first post as a new member so please forgive any ignorance.
I am a student studying at university in England and currently am required to create a basic GBA game with Input, Sound, Game Flow, Inline ARM and a couple of other bits.
Anyway my question is that all these memory addresses (particularly of sprites in OAM and characters in VRAM) are ofcourse difficult to impossible to remember.
Is there some sort of set template, a map of sorts, that can be used to keep track of where in memory each sprite is kept, where each character is, and therefore a structure that makes development easier, without having to remember where everything is.
I could knock up a rough map myself but I was wondering if there were any easy to use templates out there?
Thanks in advance,
Chris H
_________________
We're going HAM!
This is my first post as a new member so please forgive any ignorance.
I am a student studying at university in England and currently am required to create a basic GBA game with Input, Sound, Game Flow, Inline ARM and a couple of other bits.
Anyway my question is that all these memory addresses (particularly of sprites in OAM and characters in VRAM) are ofcourse difficult to impossible to remember.
Is there some sort of set template, a map of sorts, that can be used to keep track of where in memory each sprite is kept, where each character is, and therefore a structure that makes development easier, without having to remember where everything is.
I could knock up a rough map myself but I was wondering if there were any easy to use templates out there?
Thanks in advance,
Chris H
_________________
We're going HAM!