#177830 - sverx - Mon Mar 25, 2013 4:30 pm
Is it just me or keysDown() of libgba works differently compared to the same function of libnds?
I mean... on a GBA project, if I call keysDown() twice, the second time I won't get the keys 'downed' since the last scanKeys() call... while on the NDS I will keep on reading the same value.
A bug? Just a little difference I wasn't aware of? Am I screwing something?
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libXM7|NDS programming tutorial (Italiano)|Waimanu DS / GBA|A DS Homebrewer's Diary
I mean... on a GBA project, if I call keysDown() twice, the second time I won't get the keys 'downed' since the last scanKeys() call... while on the NDS I will keep on reading the same value.
A bug? Just a little difference I wasn't aware of? Am I screwing something?
_________________
libXM7|NDS programming tutorial (Italiano)|Waimanu DS / GBA|A DS Homebrewer's Diary