#177974 - CountSymphonic - Sat Jun 22, 2013 5:40 am
Hey all, first I must say that it's nice to join everyone here in this exciting area of programming. It is my hope that this be the start of something wonderful not only for myself, but for the entire scene.
Ahh, pipe dreams. Anyways I'm somewhat of a semi-beginner, meaning that I've been getting into programming off and on for about 10 years... however I never got real deep into it. That said, here's what I'm familiar with as far as C is concerned, mind you, I don't necessarily mean that I've mastered the concepts, more that I UNDERSTAND them; Branches, Loops, Pointers, Functions, Variables, Libs and Includes (let's just say I know the basic of the basics with these), setting up IDE.
I've been able to put together a basic hello world, a calculator, and a very simple text based game in C, for the command line interface. Nothing fancy, or complex for that matter. I was going to learn Allegro, but I really want to skip that and go straight to the juice... GBA programming. I want desperately to use GBA programming, making a Zelda clone to facilitate learning C and GBA programming simultaneously. Obviously this will make things a bit more complicated, but this is how I wish to proceed.
That said. I'm so freaking confused and lost right now. There seems to be no real documentation on DEVKITARM/LIBGBA. So learning how to use it, well that's my roadblock. Also there's TONC, which is rich with explanations and whatnot, however, can I use the TONC library without using functions from DevKitArm/libgba? Can I use TONC's features alone to create a full fledged Zelda clone?
I've got everything set up, I've compiled hello worlds for the GBA, they work great. I just need to figure out how to proceed further. I would use source code examples to help me learn but I'm having a lot of trouble finding what I need. I've been looking around for info googling for the past couple of weeks!
Thanks in "advance"... heh.
Ahh, pipe dreams. Anyways I'm somewhat of a semi-beginner, meaning that I've been getting into programming off and on for about 10 years... however I never got real deep into it. That said, here's what I'm familiar with as far as C is concerned, mind you, I don't necessarily mean that I've mastered the concepts, more that I UNDERSTAND them; Branches, Loops, Pointers, Functions, Variables, Libs and Includes (let's just say I know the basic of the basics with these), setting up IDE.
I've been able to put together a basic hello world, a calculator, and a very simple text based game in C, for the command line interface. Nothing fancy, or complex for that matter. I was going to learn Allegro, but I really want to skip that and go straight to the juice... GBA programming. I want desperately to use GBA programming, making a Zelda clone to facilitate learning C and GBA programming simultaneously. Obviously this will make things a bit more complicated, but this is how I wish to proceed.
That said. I'm so freaking confused and lost right now. There seems to be no real documentation on DEVKITARM/LIBGBA. So learning how to use it, well that's my roadblock. Also there's TONC, which is rich with explanations and whatnot, however, can I use the TONC library without using functions from DevKitArm/libgba? Can I use TONC's features alone to create a full fledged Zelda clone?
I've got everything set up, I've compiled hello worlds for the GBA, they work great. I just need to figure out how to proceed further. I would use source code examples to help me learn but I'm having a lot of trouble finding what I need. I've been looking around for info googling for the past couple of weeks!
Thanks in "advance"... heh.