#178019 - Armadillomon - Sat Jul 20, 2013 2:02 am
Hello!
I have written a program that dumps maps from Pokemon Gold/Silver to PNG files and it works fine, but the colors are not quite like on the Game Boy. For example the reds seem to be more pink. I upscale the r, g and b components by the factor of 33/4, but multiplying by 8 gives almost the same result. How can I achieve more realistic colors? There must be a way, because VBA and BGB get them right (or at least, MUCH better).
I suppose I will encounter the same problem on GBA, so the question applies to GBA also.
I have written a program that dumps maps from Pokemon Gold/Silver to PNG files and it works fine, but the colors are not quite like on the Game Boy. For example the reds seem to be more pink. I upscale the r, g and b components by the factor of 33/4, but multiplying by 8 gives almost the same result. How can I achieve more realistic colors? There must be a way, because VBA and BGB get them right (or at least, MUCH better).
I suppose I will encounter the same problem on GBA, so the question applies to GBA also.