#9219 - dchartier - Wed Jul 30, 2003 11:11 pm
I have a couple of questions regarding Metroid Fusion's graphics:
1. Which graphics mode does Metroid Fusion use during gameplay?
2. How does Metroid achieve the effect of having different objects in the background -- some "close" to the player and others "far" -- scroll at different speeds? For example, in one of the game's rooms, Samus runs along a wall with windows overlooking some scene in the distance. As he runs, the wall's features scroll very quickly but the distant objects in the windows scroll very slowly. This effect generates a realistic perspective of the scene.