#9777 - immortalninjak - Mon Aug 18, 2003 1:03 am
Hello all,
two questions:
1. could someone explain to me how I would reset and disable backgrounds between levels and selection screens.
I am using two different set of tiles and maps for two different stages. The first stage scrolls bg2 with wraparound. Then when I start stage 2 I find that the background is centred about where stage one finished even though I have included
when setting up bg2 for stage 2.
2. Again using bg2 with a 256*256 rotational map. The screen displays perfectly fine while using visual boy advance. How ever played on hardware using a flash linker cart, the bg displays properly for a fraction of a second but then shifts down a row of tiles while duplicating the top row. While the sprites remain uneffected so they appear to be walking in thin air. Does anyone know the cause of this. Its driving me nuts.
two questions:
1. could someone explain to me how I would reset and disable backgrounds between levels and selection screens.
I am using two different set of tiles and maps for two different stages. The first stage scrolls bg2 with wraparound. Then when I start stage 2 I find that the background is centred about where stage one finished even though I have included
Code: |
bg2.x_scroll = 120; bg2.y_scroll = 80; |
when setting up bg2 for stage 2.
2. Again using bg2 with a 256*256 rotational map. The screen displays perfectly fine while using visual boy advance. How ever played on hardware using a flash linker cart, the bg displays properly for a fraction of a second but then shifts down a row of tiles while duplicating the top row. While the sprites remain uneffected so they appear to be walking in thin air. Does anyone know the cause of this. Its driving me nuts.