#10606 - goro - Wed Sep 10, 2003 2:48 pm
Hi,
Q.1 What's the max map size in mode 0?
Cowbite spec says
but 512x512 pixels is pretty low considering 'Link' from the zelda games seems to walk around a massive map.
Also (from GBA Junkie)
If these sizes are in pixels, then the maps are still pretty small.
Maybe the values (e.g 256x256) are in tiles, in which case they are 8 times bigger.
Or the maps are small but are loaded dynamically or multiple maps are loaded and glued together using chewing-gum or wood-glue or something.
HELP!!!!!!!
Q.1 What's the max map size in mode 0?
Cowbite spec says
Quote: |
They are made up of 8x8 tiles, the bitmaps of which are stored at the tile data address. The HOFS and VOFS registers can be used to scroll around a large area of up to 512x512 pixels (or 64 x 64 tiles).
|
but 512x512 pixels is pretty low considering 'Link' from the zelda games seems to walk around a massive map.
Also (from GBA Junkie)
Quote: |
Rotation Backgrounds (Text Backgrounds) Size 0 128 x 128 (Size 0 256 x 256) Size 1 256 x 256 (Size 1 512 x 256) Size 2 512 x 512 (Size 2 256 x 512) Size 3 1024 x 1024 (Size 3 512 x 512) |
If these sizes are in pixels, then the maps are still pretty small.
Maybe the values (e.g 256x256) are in tiles, in which case they are 8 times bigger.
Or the maps are small but are loaded dynamically or multiple maps are loaded and glued together using chewing-gum or wood-glue or something.
HELP!!!!!!!