#11692 - ken2 - Thu Oct 16, 2003 12:40 am
I was thinking of making my own map editing program to make a small demo, I tried MapEd 0.97 and it takes a little getting into, and MapEditor Beta 4 is really buggy apparently. But anyway, I was testing some stuff with manually coding maps in C and I came across a problem. How is the tile data referred to? I always thought it was 0x(vertical)(horizontal) and that if they went beyond 9, they went from A to Z. But apparently some tiles in the second row dont show up with 0x10 0x11 etc. One of the second row tiles came up with 0x0A... hows this all work out? BTW, i have an 8 tiles wide by 3 tiles tall bmp.