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Beginners > Where to start?

#12704 - CaptainHowdy - Sun Nov 23, 2003 7:03 pm

I am a newb to this, but not a newb to C++. I have about a year of experience with it, and 4 years of VB experience. I was wondering what GBA developement kit I should use. And which graphics converters/tools to use. I've tried the gfx2gba but it doesn't seem to work on Windows XP.
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#12705 - yaustar - Sun Nov 23, 2003 8:01 pm

Check the post below this one (Explain....) from REE. Most of the tools will be commandline based so would that a reason? I have XP and all tools work for me..
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#12708 - CaptainHowdy - Sun Nov 23, 2003 11:20 pm

The gfx2gba just opens up then closes with out showing a message or anything. Also which kit is more recommended HamKit or DevKitAdvanced?
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#12709 - tepples - Sun Nov 23, 2003 11:49 pm

CaptainHowdy wrote:
The gfx2gba just opens up then closes

Try running it from the command line.

This is a very frequently asked question. I've just added an answer to the Beginners' FAQ.
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#12711 - yaustar - Mon Nov 24, 2003 5:49 am

yaustar wrote:
Most of the tools will be commandline based so would that a reason?


Tutorials always been a good place to start
http://www.gbajunkies.co.uk
http://www.thepernproject.com

there are tons more in the section at http://www.gbadev.org

Read them, exploit them, and give credit.
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#12771 - dagamer34 - Wed Nov 26, 2003 1:33 am

HAM or DevKit Advance .... Hmm....

Have you ever done register programming??? If so, then go ahead with DevKitAdvance. Otherwise, i suggest (and i speak from experience) using HAM.

The problem is that once you get used to HAM, if you want to switch, you have to do everything (well, almost everything) yourself. So make some simple demos with HAM, then switch to DKC.
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