#12877 - cooper - Sat Nov 29, 2003 7:51 am
Hello All!
I'm attmepting to make a breakout type clone, and I've been succesfull at getting the ball to bounce around on the screen, and off the paddel, but now I would like to add some bricks. I'm familiar with C, C++, but very new to game programming. From a high level, what would be the best way to do this? Should each brick be a sprite, then have a collision map for each level? Or should I do a map with brick tiles, and have an ID set for the bricks? I've only found the source for one breakout clone on GBA, and unfortunatly it was a bit confusing. Any suggestions would be greatly appreciated.
Thanks in advance!
I'm attmepting to make a breakout type clone, and I've been succesfull at getting the ball to bounce around on the screen, and off the paddel, but now I would like to add some bricks. I'm familiar with C, C++, but very new to game programming. From a high level, what would be the best way to do this? Should each brick be a sprite, then have a collision map for each level? Or should I do a map with brick tiles, and have an ID set for the bricks? I've only found the source for one breakout clone on GBA, and unfortunatly it was a bit confusing. Any suggestions would be greatly appreciated.
Thanks in advance!