#13958 - vb_recruit - Thu Dec 25, 2003 10:01 pm
Hello all. I recently download "HamLib" and have been using it, and it seems good for GBA development. I have got sprites/maps happening, but I do have a few questions.
1) Is it sensible, and is it a common practice to use bitmap/pcx images as maps? (as a pose to making a map editor that makes .map files, say).
2) How do you guys go about collisions? I used Visual Ham's map editor to make my level, made it a bitmap, got it loading, with a sprite, but collisions? like, certain tiles on the map. How do you guys go about doing this? Do you make your own editors which load your maps and you can put collision tiles down, or what?
Thanks,
-Chris
_________________
[img]
http://gwsigs.freehomepage.com/images/chris.jpg[/img]
1) Is it sensible, and is it a common practice to use bitmap/pcx images as maps? (as a pose to making a map editor that makes .map files, say).
2) How do you guys go about collisions? I used Visual Ham's map editor to make my level, made it a bitmap, got it loading, with a sprite, but collisions? like, certain tiles on the map. How do you guys go about doing this? Do you make your own editors which load your maps and you can put collision tiles down, or what?
Thanks,
-Chris
_________________
[img]
http://gwsigs.freehomepage.com/images/chris.jpg[/img]