gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

Beginners > Screen mode choices...

#18947 - cheech - Thu Apr 08, 2004 4:20 pm

Hi,

I'm planning on writing a simple game, whereby the player controls one sprite on a fixed background. The background would not be very complex although it would be more than one screen in size. I presume I'd use mode 0 for this? I don't plan on doing any rotation etc...

Also, I'd like to have a menu for people to choose options etc... What's the best mode for a menu? It seems to be mode 4 looking on here? I'd like the options to be some text in a box that highlights (flashes) when selected. Which mode is easiest for this?

Many thanks,
Cheech.

#18949 - poslundc - Thu Apr 08, 2004 4:33 pm

You should use Modes 3-5 when you want to display a fixed picture or complicated animation system (eg. that a custom 3D engine might use).

You should use Modes 0-2 when you want to do anything that requires a tiled background. You can also use it for some fixed/moving pictures as well.

Generally, Modes 0-2 offer more versatility and offer better use of the hardware features than Modes 3-5, so long as the nature of your application agrees with those features.

Dan.