#20355 - tethered - Sat May 08, 2004 8:53 pm
Perhaps someone here will have experience with this...
As I mentioned in a recent post (http://forum.gbadev.org/viewtopic.php?t=3365), I'm working on creating a 3 layer background with parallax scrolling in mode 0, text bg 0.
In Photoshop, I've created 3 seperate 512 x 512 pixel, 256 color bitmaps that each reference the same palette. My problem is that when I convert each bitmap w/ gfx2gba, it seems to optimize the palette on a per image basis. Here is the command I'm using:
And I do that for each of the three bitmaps.
How can I create one single master palette, and then when I convert each seperate bitmap, tell gfx2gba to use that master palette? I looked at all the command line switches and nothing seems to do the trick.
Any ideas?
- Chuck
As I mentioned in a recent post (http://forum.gbadev.org/viewtopic.php?t=3365), I'm working on creating a 3 layer background with parallax scrolling in mode 0, text bg 0.
In Photoshop, I've created 3 seperate 512 x 512 pixel, 256 color bitmaps that each reference the same palette. My problem is that when I convert each bitmap w/ gfx2gba, it seems to optimize the palette on a per image basis. Here is the command I'm using:
Code: |
gfx2gba -fsrc -m -plvl1bg0.pal lvl1bg0.bmp |
And I do that for each of the three bitmaps.
How can I create one single master palette, and then when I convert each seperate bitmap, tell gfx2gba to use that master palette? I looked at all the command line switches and nothing seems to do the trick.
Any ideas?
- Chuck