#24300 - underthesun - Sun Aug 01, 2004 3:27 am
I dont know why, but
including the above with an #include clause screws up my program, by making my sprite look like sif it's been shredded..
and when I remove the #include my sprite goes back to normal. the above is a map file for a font tile.
i'm currently using visual ham (although not using hamLib). is it possible that because HAM puts all code in wram or something, and the memory runs out.. or..? Im completely baffled. If anybody got any ideas, thanks in advance :)
edit: more info : i am currently in mode 0, and enabling / disabling the backgrounds have no effects. the only sprite on the game screws up.. ill try post an image soon.
_________________
I am just a gba noob. be gentle :p
Code: |
/*
* 1x97 map data */ const unsigned short kroegerbw_Map[97] = { 0x0000, 0x0001, 0x0002, 0x0003, 0x0004, 0x0005, 0x0006, 0x0007, 0x0008, 0x0009, 0x000a, 0x000b, 0x000c, 0x000d, 0x000e, 0x000f, 0x0010, 0x0011, 0x0012, 0x0013, 0x0014, 0x0015, 0x0016, 0x0017, 0x0018, 0x0019, 0x001a, 0x001b, 0x001c, 0x001d, 0x001e, 0x001f, 0x0020, 0x0021, 0x0022, 0x0023, 0x0024, 0x0025, 0x0026, 0x0027, 0x0028, 0x0029, 0x002a, 0x002b, 0x002c, 0x002d, 0x002e, 0x002f, 0x0030, 0x0031, 0x0032, 0x0033, 0x0034, 0x0035, 0x0036, 0x0037, 0x0038, 0x0039, 0x003a, 0x003b, 0x003c, 0x003d, 0x003e, 0x003f, 0x0040, 0x0041, 0x0042, 0x0043, 0x0044, 0x0045, 0x0046, 0x0047, 0x0048, 0x0049, 0x004a, 0x004b, 0x004c, 0x004d, 0x004e, 0x004f, 0x0050, 0x0051, 0x0052, 0x0053, 0x0054, 0x0055, 0x0056, 0x0057, 0x0058, 0x0059, 0x005a, 0x005b, 0x005c, 0x005d, 0x005e, 0x005f, 0x0060 }; |
including the above with an #include clause screws up my program, by making my sprite look like sif it's been shredded..
and when I remove the #include my sprite goes back to normal. the above is a map file for a font tile.
i'm currently using visual ham (although not using hamLib). is it possible that because HAM puts all code in wram or something, and the memory runs out.. or..? Im completely baffled. If anybody got any ideas, thanks in advance :)
edit: more info : i am currently in mode 0, and enabling / disabling the backgrounds have no effects. the only sprite on the game screws up.. ill try post an image soon.
_________________
I am just a gba noob. be gentle :p