#24699 - Kris Allen - Tue Aug 10, 2004 1:08 am
Hi, (first post, woo)
I've just started on the path to GBA dev and I've been reading up on some tutorials,and it's been going pretty well, but now I really need to learn how to use double buffering in my games. I saw a 'half-article' on double buffering on PERN, which didn't really make much sense to me.
I did a bit of googling and found a few examples of double buffering. However they all use direct pixel plots to create a fullscreen image that just swaps... is this the only way to do double buffering? I'm wondering where sprites come into the equation - can they be buffered, or do I have to plot the images by hand?
so, to get the point, I need to find a method (and example if possible) of using double buffering with sprites and a background (preferably in Mode 4). could anyone help?
Thanks!
I've just started on the path to GBA dev and I've been reading up on some tutorials,and it's been going pretty well, but now I really need to learn how to use double buffering in my games. I saw a 'half-article' on double buffering on PERN, which didn't really make much sense to me.
I did a bit of googling and found a few examples of double buffering. However they all use direct pixel plots to create a fullscreen image that just swaps... is this the only way to do double buffering? I'm wondering where sprites come into the equation - can they be buffered, or do I have to plot the images by hand?
so, to get the point, I need to find a method (and example if possible) of using double buffering with sprites and a background (preferably in Mode 4). could anyone help?
Thanks!