#24902 - daveb - Fri Aug 13, 2004 11:59 am
Hi,
I have written a small program that uses many sprite bitmaps converted to c header files.
I have found if I include one more header file the game corrupts. I assume that I have filled the memory and overwritten something.
So I would like to use a different method to read data into the OAM.
I have seen several utilitys for converting bmps into raw files, but I dont then know how to read the datafrom these.
Basically is there an easy way for replacing reading gfx form a c header array with reading from a raw file?
The simpler the better!
Thanks
david
I have written a small program that uses many sprite bitmaps converted to c header files.
I have found if I include one more header file the game corrupts. I assume that I have filled the memory and overwritten something.
So I would like to use a different method to read data into the OAM.
I have seen several utilitys for converting bmps into raw files, but I dont then know how to read the datafrom these.
Basically is there an easy way for replacing reading gfx form a c header array with reading from a raw file?
The simpler the better!
Thanks
david