#27382 - compound - Mon Oct 11, 2004 10:17 pm
is it possible to scale down sprites on the screen as ive got an image map created using a template of 8 frames saved from a tutorial (these pictures where a lot bigger than what i need therefore there is a lot of transparent space around the sprites) how would i work out how to scale this images down so they could plug straight into my program i currently have a 8 frame image which is 65 X 512
sorry if that didnt make any sense and is probably a stupid question.. thanks alot for your help
#27383 - sajiimori - Mon Oct 11, 2004 10:35 pm
Use an art program of some sort. The Gimp is a free one. Also, it's easier for us to understand your question if you use reasonable punctuation.
#27384 - compound - Mon Oct 11, 2004 10:39 pm
sorry, bad habbit of mine. i meant what are the different scales of everything i can use without modifying my code too much
#27386 - sajiimori - Mon Oct 11, 2004 11:33 pm
I don't know what you mean by "what are the different scales of everything". The GBA screen is 240x160, so you should use art that's suitable for that resolution.
#27394 - tepples - Tue Oct 12, 2004 5:44 am
GBA sprites are roughly 8x8 through 64x64 pixels. For comparison, Super Mario is 16x32 pixels.
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