#28607 - greyboy - Wed Nov 03, 2004 9:53 am
Hi,
I'm looking for a decent library to play around with gba development. Does anyone know if SGADE is still used by many or has much support?
Or, could someone suggest what a good engine to use is? I'd appreciate any insight and reasons. Thanks!
#28609 - greyboy - Wed Nov 03, 2004 10:45 am
Also, if sgade is a good way to go, does anyone know how to get it working with devkitARM, or should I use devkitadv instead? I only ask b/c I had the impression that devkitarm was newer and better but I'd like to hear opinions.
Thanks.
#28617 - poslundc - Wed Nov 03, 2004 4:03 pm
I don't know of anyone using SGADE. If you're looking for a beginner library, consider HAM instead, although you'll still be in a minority of users if you run into problems.
Dan.
#28622 - Abscissa - Wed Nov 03, 2004 5:47 pm
greyboy wrote: |
or should I use devkitadv instead? |
No, use DevKitARM.
#28627 - greyboy - Wed Nov 03, 2004 6:46 pm
Thanks for the input. I was using a library called TONC written by Cearn. If using HAM would be in the minority, do people usually just roll their own stuff, even reg defines and such, or is there a common set of headers etc used typically that people refer to?
Thanks
#28634 - poslundc - Wed Nov 03, 2004 8:13 pm
The GBA header file should come with your devkit (at least it did back when I got started). People generally follow the naming conventions in the GBATek specification.
Dan.
#28674 - Marill - Thu Nov 04, 2004 5:31 am
greyboy, I am using the SGADE and I am also contributing library code into the SGADE cvs at sourceforge.
When I need a library routine and it can't be found in SGADE i would write the code for it and put it into the SGADE cvs.
I do not know of anyone else using SGADE right now... but well, if you run into problems with the library just post here I may be able to help :)
I chosen SGADE because it had really good documentation (and comments!), moreover it is a really well thought out library. I have been looking at other libraries but in the end I used SGADE.
#33529 - kentsimon - Tue Jan 04, 2005 11:06 pm
greyboy wrote: |
Also, if sgade is a good way to go, does anyone know how to get it working with devkitARM, or should I use devkitadv instead? I only ask b/c I had the impression that devkitarm was newer and better but I'd like to hear opinions.
Thanks. |
I just got it working with DevKitArm I was also able to create a project with
= GBAForVS6: Game Boy Advance Project AppWizard for Visual Studio 6 =
and then tweak the mak file to use the sgade library. I might actually be able to program somthing now. I have been futzing around for a while but what I can tell you is that I am not using the linker script and I had to add some search paths to the compiler flags, and the library to the linker command.
-Kent
#33564 - blinky465 - Wed Jan 05, 2005 3:00 pm
I'm using VisualHAM from the ngine.de website and have found it very useful. I'm not doing anything particularly fancy with it, but managed to get an isometric room-style game engine up and running fairly quickly.
It's great for sprite manipulation, and when you combine it with HEL, makes large map scrolling a doddle!
#36075 - THI - Mon Feb 14, 2005 9:12 pm
Sgade development is not as used as it used to be,the yahoo mail group has been quiet the past few months. Although I am looking for anyone interested in sgade to speak and share ideas/help each other on a regular basis. I do keep in contact with a few sgade users, but I am always looking to find more. PM me or AIM if you are interested.