#28736 - ozahid - Fri Nov 05, 2004 4:39 am
I am very interested in the no$gba debugger, however I don't want to throw down money on it. Are there any similar alternatives? Also, for those of you who have the debugger/profiler version, how is it?
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#28737 - sajiimori - Fri Nov 05, 2004 5:13 am
I've used the full NO$ debugger, but I usually still prefer VBA with printf.
#28739 - yaustar - Fri Nov 05, 2004 6:11 am
You can try insightgdb with VBA sdl but it isnt very user friendly to set up. Using it takes a little getting used to as well
The debugger itself is pretty standard and was very useful finding bugs during our project..
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#28748 - poslundc - Fri Nov 05, 2004 2:47 pm
I've never been big on source-level debuggers; although the value is obvious they are always such a pain to set up and run, even once you have them properly configured.
VBA, meanwhile, offers a wealth of tools that are straightforward and easy to use that are good for most types of debugging, even if it requires code recompiles to track down the bug.
Dan.
#28756 - expos1994 - Fri Nov 05, 2004 4:17 pm
I agree with Dan, I find VBA to be fully sufficient for debugging GBA programs.
OAM viewer, tile viewer, map viewer, memory viewer, palette viewer. If you can't find your answer in there, then I don't think an answer exists. It can be tricky to get started but once you get the hang of it, you won't need a source-level debugger.
When I first started I tried all the avaliable debuggers because I figured I had to have one, but they were nothing but headaches.
#28764 - tepples - Fri Nov 05, 2004 5:12 pm
Does vbalink have the various Viewers? Or should I shell out for no$gba?
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#28789 - Krakken - Sat Nov 06, 2004 1:41 am
Isn't VBA-Link just an extension to VBA to allow multiplayer? NO$ shows what is going on in the serial registers in good detail but that's about all.
#28809 - ozahid - Sat Nov 06, 2004 8:34 pm
Hy, thanks guys. I appreciate the responses. Stay tuned for some cool things coming from my corner =)
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#28812 - Miked0801 - Sat Nov 06, 2004 8:58 pm
No$gba has read/write to memory/register/whatever break points. That by itself is why I use it almost exclusively (over my SN hardware even.) I'm also very comfotable with its archaic format as I worked with the GBC version as well. It also has some nice debug feratures that allow you to catch illegal writes to ROM areas, and other illegal acitivites that really help when debugging (it's becomes really obvious when dereferencing NULL when you have no$ exceptions to help!)