#28822 - wiz - Sun Nov 07, 2004 3:34 am
Hi!
Very simple this one,
On the PC I used to use sprites with velocity as a float, to slow the velocity I would simply v *= 0.7; this would obviously make value v increment/decrement to 0.
with fixed point this cant be done the same way... is there a good way to do this, at the moment I have ugly if statements that dont even work correctly ;)
Thanks for reading!
Very simple this one,
On the PC I used to use sprites with velocity as a float, to slow the velocity I would simply v *= 0.7; this would obviously make value v increment/decrement to 0.
with fixed point this cant be done the same way... is there a good way to do this, at the moment I have ugly if statements that dont even work correctly ;)
Thanks for reading!