#29271 - ktimaster - Mon Nov 15, 2004 7:51 pm
I am currently Looking for some good guides for GBDK (C) and I caant find any... Can Anyone help
#29279 - keldon - Mon Nov 15, 2004 9:46 pm
hmmmm, I think the only real documentation for that are the docs that come with it. Where exactly are you stuck?
P.S. why are you not starting with GBA development? Half of the tools that made GB colour development so easy have disappeared off of the Internet.
#29280 - ktimaster - Mon Nov 15, 2004 9:54 pm
I know That Alot of Doccumentation have dissappeared over time. I know that the gameboy is obsilite but I am using an emulator that can ONLY use Gameboy and Gameboy Color. The emulator does not run on the PC but on PalmOS. So I dont have much of a choice...
I need begginning Tutorials on how to use GBDK or help learning how to use it. I allready know how to use C so I understand some of the examples on the net. I just want to make some basic color games. (No 3D at this time)
Any help Will be great...
Keith
Ktimaster@bellsouth.net
#29281 - keldon - Mon Nov 15, 2004 10:01 pm
Well later in the week I can upload some old stuff. But the most important document you'll need is the pandoc at http://nocash.emubase.de/pandocs.htm
How far have you got with understanding the gameboy?
#29283 - dagamer34 - Mon Nov 15, 2004 10:20 pm
I don't know how people worked witht he GB/GBC...
My eyes have a minimum requirement of at least 256 colors on the screen! :)
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Little kids and Playstation 2's don't mix. :(
#29284 - identitycrisisuk - Mon Nov 15, 2004 10:24 pm
O.o Hmm, I haven't fully used up my first 16 colour palette for the GBA yet...
#29288 - keldon - Mon Nov 15, 2004 10:40 pm
dagamer34 wrote: |
I don't know how people worked witht he GB/GBC...
My eyes have a minimum requirement of at least 256 colors on the screen! :) |
You can get far more than a 256 colour background by changing background pallettes during HBlank
#29291 - tepples - Mon Nov 15, 2004 11:34 pm
dagamer34 wrote: |
My eyes have a minimum requirement of at least 256 colors on the screen! :) |
I program for emulators compatible with the NES. Divide that by ten.
(A sky color, four 3-color background palettes, and four 3-color sprite palettes make 25 colors. Unlike on the GBC and GBA, rewriting the palette on the NES requires turning off the display for a couple scanlines.)
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#29294 - dagamer34 - Tue Nov 16, 2004 2:59 am
Some people took my quote a little to seriously... -_-;;
_________________
Little kids and Playstation 2's don't mix. :(