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Beginners > making bootable flash cart

#33514 - blinky465 - Tue Jan 04, 2005 8:59 pm

I'm nearing the end stages of my game and want to make it bootable in as nice a way as possible.
My scenario at the moment is:

compile C to gba using VisualHAM (stop sniggering at the back)
transfer gba to EFA Flash cartridge
run game from EFA cart.

But so far, when I run my game on hardware, I'm getting the EFA boot loader on screen and selecting my game from the menu. I'm hoping to make duplicate copies of my game on OTP carts (see thread in http://forum.gbadev.org/viewtopic.php?t=4405 re home publishing) and would really like to see the cartridge boot straight into the game without a boot load menu.

Are there any tools/standard ways of doing this?

thanks in advance - Chris

#33515 - ScottLininger - Tue Jan 04, 2005 9:15 pm

Chris,

I use Flash2Advance carts, which don't show any sort of boot screen. If it's not an option you can turn off in your flashing software, then you might see if there are any other flashing tools that are compatible with your cart. There are several on the main gbadev.org site.

If the EFA software is your only option and you can't change how it loads, you might want to consider buying a different cartridge for development.

-Scott

#33521 - SimonB - Tue Jan 04, 2005 9:36 pm

The "Use Loader" box is selected (in the bottom left part of the EFA Client). Uncheck it. Problem solved.

Simon

#33523 - blinky465 - Tue Jan 04, 2005 9:52 pm

SimonB wrote:
The "Use Loader" box is selected (in the bottom left part of the EFA Client). Uncheck it. Problem solved.


Doh. Thanks guys.