#34809 - Celeryface - Wed Jan 26, 2005 5:13 pm
I want to load my background and collision layer data into WRAM. Each file is 67kb (there are 2), and I want to copy the data into WRAM so that I can alter the data after a collision with the player.
Is there a way to see how much WRAM I've used from mallocs and from what the linker script has put in it, and how much is available?
For reference: I use the Visual HAM installation with my own headers (not HAMlib).
:)
Is there a way to see how much WRAM I've used from mallocs and from what the linker script has put in it, and how much is available?
For reference: I use the Visual HAM installation with my own headers (not HAMlib).
:)