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Beginners > Tutorials for DB about...

#34851 - Husky-Chan - Thu Jan 27, 2005 3:39 am

Hey,I need tutorials for making an Adventure Game on Dragon Basic (Game like Dragon Ball Advance) with background effect,the things to jump on,the attacking,the map stuff,etc.
Thanks ^_^

#34866 - poslundc - Thu Jan 27, 2005 2:51 pm

Are you serious?

Dan.

#34871 - yaustar - Thu Jan 27, 2005 4:51 pm

http://db.zhilaware.starfusion.org/jm-BASIC/www/download/tutorial/
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#34889 - Husky-Chan - Thu Jan 27, 2005 11:03 pm

Yes I'm seriousAnd I already got those tutorials,The tut_8.zip was useful.
But it only has the ovements thing,If theres another with the fighting stuff,the jumping and adding some land instead of always walking on a ground i'd be thankful.
Thanks.

#34938 - Zhila - Fri Jan 28, 2005 2:06 pm

There is a tutorial for DragonBASIC for being able to jump around, however, it's currently coded in a format used with the old version 1.3, doesn't work with 1.4. I'll be translating it sometime later today when I have time, then I'll load it to the jm-BASIC archives (the main site isn't quite ready yet).
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Current high scores on Super Mario 64 DS:
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#34959 - Zhila - Fri Jan 28, 2005 6:41 pm

Just sent Tutorial 6 up, mostly deals with adding sound. It has code for dealing with jumping. Also, not exactly the best code example, but I only did porting work, not neatness work. As for irregularity on the ground level, that shouldn't be too difficult to implement. If I had time, I'd think about making a tutorial 10 which deals with this, but that will (maybe) be a latter time.
_________________
Current high scores on Super Mario 64 DS:
Shell Smash - 50230
Wanted - 140

#34984 - Husky-Chan - Fri Jan 28, 2005 11:03 pm

ooooooohkay,Thanks.
But aobut the hitting your opponent and stuff like that?? -_-
what about the thing marking your hp and power bars? XD
I Think ill just make a fighting game,It'd be much easier instead of programming an Adventure game.

Dan.

#34996 - yaustar - Sat Jan 29, 2005 3:22 am

Most of that comes down to you... think how a hp bar works and then design the system for it... at the moment you are bordering very close to copying and pasting bits of code together that you dont fully understand...

for the Hitting you be looking at collision detection

As one person said to me Google is your friend (actually, a few people have said that to me....)
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