#36838 - jstart - Wed Mar 02, 2005 8:25 am
I just started looking into gba programming and I am really interested. But so far alll the gba compilers ive found are windows only and i dont know hwo to use the mac os x devkit
Can i just use xtools or project builder
#37312 - ohmushells - Thu Mar 10, 2005 10:50 am
what i really want to have on mac os x, are usable tools!
i need mapeditors, and graphics converters
anybode has any as compilable source or binary
darkfaders wav2gba i have managed to compile myself, but gfx2gba and pcx2sprite i havent found the source for.. and as for map/tile-editors i dont even know where to look :(
so; anybody has tools compiled for os x to share? dont worry about the dev-enviroment, that part i have covered =)
#37342 - poslundc - Thu Mar 10, 2005 5:53 pm
If you are coding on Mac OS, you will pretty much have to write your own tools. Sorry.
If you are really serious about coding for the GBA then you should probably consider investing in a cheapo Windows box anyway, if for no other reason than the debugging capabilities you get built-into the Win version of VBA.
I have a 500 MHz P3 laptop I purchased used for very little, and I keep it networked with my Mac. I do all of the main coding and testing on my Mac, but I also run Windows filesharing and SSL on it, so whenever I want to do some heavy debugging I can edit the code remotely on my Windows machine, and even invoke the compiler remotely through SSH.
Of course, if you're really serious about coding for the GBA, then you'll find yourself having to code your own tools sooner or later anyway.
Dan.