#38778 - killlerofangels - Thu Mar 31, 2005 6:59 pm
I am having trouble setting-up my computer for GBA development and any info would be greatly appreaciated. Please hear this poor fool's troubles.
I'm using a Mac (OS 10.8) and have recently installed Xcode in an effort to get started on game development. I have been making games for years using QBASIC on my old PC and consider myself a fairly experienced programmer. I bought a book on C/C++ programming and have read and understood the entire thing but the actual set-up of the compiler is something of a mystery to me. I can't get Xcode to compile anything and must resort to the command shell to build my .c files using:
and that seems to do the trick for my simple text trial apps. I gave up on learning Mac graphics as Apple's developer info assumes you allready know OpenGL and whatnot.
That brings me to the GBA. I understand the concept of writing directly to memory for GBA grafix so the coding wont be the problem. My trouble is every tuturial out there doesn't cover the most basic setup of the GBA devkit or are only PC oriented. I downloaded devkitARM 11 but don't know how to use it for crap. I've now been at this for 3 days and I'm about to go dig the PC out of the trash just to see if I can make any progress. If I can get this working I swear the first thing I'll do is write a tutorial for other newb idiots like me. Can anyone please give me a walkthrough? :*(
I'm using a Mac (OS 10.8) and have recently installed Xcode in an effort to get started on game development. I have been making games for years using QBASIC on my old PC and consider myself a fairly experienced programmer. I bought a book on C/C++ programming and have read and understood the entire thing but the actual set-up of the compiler is something of a mystery to me. I can't get Xcode to compile anything and must resort to the command shell to build my .c files using:
Code: |
cc -o whateverApp whatever.c |
That brings me to the GBA. I understand the concept of writing directly to memory for GBA grafix so the coding wont be the problem. My trouble is every tuturial out there doesn't cover the most basic setup of the GBA devkit or are only PC oriented. I downloaded devkitARM 11 but don't know how to use it for crap. I've now been at this for 3 days and I'm about to go dig the PC out of the trash just to see if I can make any progress. If I can get this working I swear the first thing I'll do is write a tutorial for other newb idiots like me. Can anyone please give me a walkthrough? :*(