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Beginners > editing gba tiles

#40084 - jg - Fri Apr 15, 2005 12:29 am

I've had some experience in editing nes and snes tiles. I realize that some snes roms have graphics compressed and I've read that some gba roms do to. My question is, if you can view the tiles in VGBA with the tile viewer does that mean they aren't compressed? If that is the case, how would I edit those tiles? I've looked at the rom in TileED and can't find the graphics. For example, If I'd like to change a logo of a team how would I do it? Do I save the tile from VGBA as a .png? Then what? Sorry for the long winded post. Any help would be great. Thanks!

#40089 - tepples - Fri Apr 15, 2005 1:07 am

"VGBA"? Are you talking about Marat Fayzullin's emulator? Because that costs money, a lot of us aren't familiar with it.

In any case, the "tile viewer" in many emulators will show the contents of RAM. Tiles are likely to be stored compressed in ROM and decompressed to RAM.

If you're interested in ROM hacking, there are other, better forums for this. Gbadev.org seems oriented more toward making original programs from scratch rather than replacing graphics in commercial games.
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#40155 - jg - Fri Apr 15, 2005 2:28 pm

I meant Virtual GameBoy Advance, sorry. I'll check out some other forums. Thanks.

#40161 - tepples - Fri Apr 15, 2005 4:10 pm

I asked because a lot of people confuse VGBA (proprietary and expensive) and VBA (Free and free).
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.