#51378 - Tyler Carlissian - Thu Aug 18, 2005 10:18 pm
Hi, I am just learning the ways of programming the GBA and am just getting onto maps.
I have been attempting to use a piece of software called GBAMapEditor by Warder1 however, i get this message:
"Failed to load control 'CommonDialog' from COMDLG32.ocx. Your version of COMDLG32.OCX may be outdated make sure you are using the version of the control that was provided with your application."
Has anyone else had this problem? How did you solve it?
Or,
Can anyone suggest a decent map editor to use?
Thankyou,
TC
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#51389 - ScottLininger - Fri Aug 19, 2005 1:04 am
You might try a google search on that file name and see if you can download it from anywhere.
Looks like it's a fairly common file to be "missing".
Hope that is helpful. :)
-Scott
#51416 - Tyler Carlissian - Fri Aug 19, 2005 12:32 pm
thanks for the reply scott.
Actually, it seems that i have the file, i use win98 but i also checked the program on WinXP to see if there were any differences between the two files and i still get the same error.
Its stumped me a little because i thought replacing the file with another up to date one would solve the error but no joy i am afraid. Also d/l'd one through the google filesearch, it didn't work.
Bit of a bugger really!
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#51419 - Tyler Carlissian - Fri Aug 19, 2005 12:43 pm
Stop the press!!
Sorry Scott,
I tried that google search link and gave the first result a second whirl - this time i followed the instructions though!
Yup, It worked - thanks for the help!!
TC
(p.s. Forgive me for being a little dense, its still too early in the morning for me yet!)
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#51425 - Cearn - Fri Aug 19, 2005 2:19 pm
Be careful with the output of GBAMapEditor, it may not have the data you expected. (linky)
#51428 - Tyler Carlissian - Fri Aug 19, 2005 2:50 pm
Thanks cearn! - there is some really useful stuff on that page - i've bookmarked your map editor and the nessie one in case i start having issues with the maps i create. BTW: your map editor looks like on of the best i've seen out of the ones i've been through.
(Thanks to everyone that has helped btw - this looks like a really friendly forum and i am looking forward to using it more in future.)
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#51469 - ghost Leinad - Sat Aug 20, 2005 1:18 am
well...well...you're talking about maps...
let me tell you..im using now the GBAMapEditor and everything's fine...at least when i use single tiles..when i use the 16*16 tiles the map screws everything!!! and when i try to use the block selection happens the same.
so, i have to build my maps 1 tile at time...besides that is a excellent mapeditor and converter...
well..but i don't want map editors right now..i want a tool who converts the map into tiles...this coz' im using a charbaseblock and it only let me use 256 tiles (coz im using a 256 palette) that's mean a map of 16*16 different tiles...but what if i have a map of 32*32 tiles or 1024 diferent tiles...in fact there's not 1024 different tiles but maybe 200...that's why i wanna a tool that given a map returns the differents 8*8 tiles..
i hope i made myself clear..if not..im sorry that's is the best i can do!
tanx in advance
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#51491 - Tyler Carlissian - Sat Aug 20, 2005 1:56 pm
ghost Leinad - as i am new to this and just learning about maps i am not sure if this does what you request, you might need to separate the data out of the header file it creates or something but in theory it creates tiles out of a map, or any bitmap. (i think!)
http://www.gbadev.org/download.php?section=gfx&filename=AGBConvert14.zip
its the first link on the gbadev.org gfx tools page:
http://www.gbadev.org/tools.php?section=gfx
Hope this helps.
TC
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You lost today, kid. But that doesn't mean you have to like it.
#54333 - Tyler Carlissian - Sun Sep 18, 2005 11:52 am
Ghost Leinad - did you manage to solve your problem?
I have given that AGB convert a whirl now and it doesn't quite work for me. I think I may have the same problem as you...i'm trying to convert a fairly large bitmap into separate tiles but i can't find a way to do it.
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