#52113 - blacksun - Fri Aug 26, 2005 8:32 pm
Ok, what I am trying to do is to write a number over a sprite. What I do for text is write it directly to video memory, 0x700:00. This will display over the background but will be hidden behind a sprite. I set the sprite priority to the lowest and still no affect. I haven't found a great way to display text so I'm sure there is some priority how everything is displayed.
Also, I saw in another topic, the bejeweled clone, that it was suggested to use background tiles as the squares in a grid-based puzzle game. How exactly would I go about this? Would I just use one background for the tiles and keep updating their values as the pieces move?
I am also creating a grid-based puzzle game, but of my own design and I see myself exceeding the 128 limit for sprites so I am trying to find ways to fix this.
Also, I saw in another topic, the bejeweled clone, that it was suggested to use background tiles as the squares in a grid-based puzzle game. How exactly would I go about this? Would I just use one background for the tiles and keep updating their values as the pieces move?
I am also creating a grid-based puzzle game, but of my own design and I see myself exceeding the 128 limit for sprites so I am trying to find ways to fix this.