#53648 - jumperwillow - Sat Sep 10, 2005 5:41 am
This is my first question here, so please be gentle.
I am working on a small little program and I am trying to make a stop sign, minus text. I have two choices:
I can make four different sprites, one for each quadrant and be done with that.
I also might choose to just make the one quadrant and rotate it through all four quadrants using math.
To the layman (me), it would seem the first is faster (?) because it doesn't do any fancy stuff but it takes up 3 extra tiles (whoop-de-do). The second would take up less space but would be slower because of the extra work.
So the question is, "Is the second method actually slower in the long run? (sans setup time on the sprites)"
Anyone have previous experience to this sort of "trick"?
Thanks and I'll be back soon!
_________________
-h
I am working on a small little program and I am trying to make a stop sign, minus text. I have two choices:
I can make four different sprites, one for each quadrant and be done with that.
I also might choose to just make the one quadrant and rotate it through all four quadrants using math.
To the layman (me), it would seem the first is faster (?) because it doesn't do any fancy stuff but it takes up 3 extra tiles (whoop-de-do). The second would take up less space but would be slower because of the extra work.
So the question is, "Is the second method actually slower in the long run? (sans setup time on the sprites)"
Anyone have previous experience to this sort of "trick"?
Thanks and I'll be back soon!
_________________
-h