#54403 - 3dfx - Mon Sep 19, 2005 1:01 am
How in the world would I go about for coding a routine that enables my sprite to jump? Thanks
#54418 - tepples - Mon Sep 19, 2005 4:14 am
First implement Newtonian kinematics: Keep (fixed-point) variables for the horizontal and vertical components of velocity, and add those to the sprite's displacement/position each frame. Also each frame, add a small constant to the vertical component of velocity to represent gravity.
Then to make your character jump, just set the vertical component of velocity upward.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.