#54571 - Tyler Carlissian - Tue Sep 20, 2005 2:43 pm
So, Rotation Backgrounds are limited to 256 Unique Tiles?
Why, instead of 256 8*8 tiles don't we use 256 colours?
The tileset we use is going to be 256 colours anyway, why not create a map pixel by pixel refering to the colour of the pixel rather than referring to a unique tile?
Anyone got any ideas?
I am new to this so my understanding might not be correct about what the GBA does and I realise the answer may simply come back in the form - "that's just the way it works" but i've been wondering about this so was wondering if anyone could shed some light?
_________________
You lost today, kid. But that doesn't mean you have to like it.
Why, instead of 256 8*8 tiles don't we use 256 colours?
The tileset we use is going to be 256 colours anyway, why not create a map pixel by pixel refering to the colour of the pixel rather than referring to a unique tile?
Anyone got any ideas?
I am new to this so my understanding might not be correct about what the GBA does and I realise the answer may simply come back in the form - "that's just the way it works" but i've been wondering about this so was wondering if anyone could shed some light?
_________________
You lost today, kid. But that doesn't mean you have to like it.