#56827 - KidBomba - Tue Oct 11, 2005 9:02 pm
Is this book any good?
"Beginning Game Boy Advance Programming"
http://www.amazon.ca/exec/obidos/ASIN/0672326604/qid%3D1129061803/701-0868478-9482744
Or should I stick to the gbadev references?
Where can I find good GBA EXAMPLES!? NDS too.
(I have this idea of using the NDS to convert sounds in the mic to MIDI (have you heard of timidity). A MIDI port for the DS would be cool too, but I guess it requires some hardware mods (and how would i know how to program for that?) Another idea is to use the DS sounds engine to produce beats on the road...like a fruity loops :)
EDIT: reason why I mention MIDI is because I have started to develop MIDI apps for Windows and Linux for university projects.
I also read the sticky and its a good resource :) Thank you.
But I would like to see some C/C++ code examples please. I seem to learn by looking at sample code :)
Thank you.
"Beginning Game Boy Advance Programming"
http://www.amazon.ca/exec/obidos/ASIN/0672326604/qid%3D1129061803/701-0868478-9482744
Or should I stick to the gbadev references?
Where can I find good GBA EXAMPLES!? NDS too.
(I have this idea of using the NDS to convert sounds in the mic to MIDI (have you heard of timidity). A MIDI port for the DS would be cool too, but I guess it requires some hardware mods (and how would i know how to program for that?) Another idea is to use the DS sounds engine to produce beats on the road...like a fruity loops :)
EDIT: reason why I mention MIDI is because I have started to develop MIDI apps for Windows and Linux for university projects.
I also read the sticky and its a good resource :) Thank you.
But I would like to see some C/C++ code examples please. I seem to learn by looking at sample code :)
Thank you.