#60192 - wiz - Mon Nov 07, 2005 11:35 pm
Hi all,
I am actually looking for a good way to test multiplayer functionality. Looking through example code, which I downloaded Scott Lininger's website, the player ID seem to be set up like so:
Im guessing the link cable sets an ID for each cable somehow?? Am I guessing correctly?
but when in emulation mode, all players are "player 0" therefore the demo doesnt actually work..
Can it be tested this way through an emu? if not - I cant seem to understand how one can be a "master" when they are both running the same code?
Im not interested in all the multiboot stuff yet, just thought I should mention that..
Thanks for your time reading :) any suggestions I would love to hear
I am actually looking for a good way to test multiplayer functionality. Looking through example code, which I downloaded Scott Lininger's website, the player ID seem to be set up like so:
Code: |
Player = EWRAM[0xc5] |
Im guessing the link cable sets an ID for each cable somehow?? Am I guessing correctly?
but when in emulation mode, all players are "player 0" therefore the demo doesnt actually work..
Can it be tested this way through an emu? if not - I cant seem to understand how one can be a "master" when they are both running the same code?
Im not interested in all the multiboot stuff yet, just thought I should mention that..
Thanks for your time reading :) any suggestions I would love to hear