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Beginners > Just for you to know

#61625 - ghost Leinad - Tue Nov 22, 2005 3:25 am

thank you all for your support. Today I recieved my own Flash Linker (a 256 wise card), and finally I could test my games on real hardware...it feels so nice!!! is wonderful!!!

So, I wanna thank you all for your help, your answers, your tutorials. You're really such a nice group.

Well, now that I'd tested my games, I noticed two or three things...

* My algorithm for changing the map on real-time it sucks :P:P:P (it works, though)
* My blendings times are a little high
* My algorithm to show maps biggers than 32 tiles, is not working (in the emulator does).
* The sound channels seems to be right, except when my lenght is very short (for example, the typewritting sound) I can't hear nothing (in VBA, I do)
* The colours of the GBA are soooo dark. Does the micro, or SP fixed this????
* My GBA is very old :'(, the KEY_LEFT is not working right

Besides that, all my games are running perfectly :D:D:D

wait for my posts on all that questions...

Thank you again :D

Smell ya around!
_________________
All human wisdom is summed up in these two words, - 'Wait and hope"
****************************************
My site www.myth-world.net and www.bmrpg.com :)

#61635 - zektor - Tue Nov 22, 2005 5:37 am

As for the GBA/Micro/SP colors:

I found the Micro's colors to be bright, yet the chroma levels seem to be slightly low (ie: reds look a lightish red...almost pink) while the SP's colors (also brighter than the GBA) seem to have the chroma levels set way too high (red is almost bleeding..if you know what I mean).

So, the answer that question, yes, the colors on both systems are definitely brighter than the original GBA. I own all three, and know them pretty well by now :) The brightness of the colors probably has alot to do with the backlit screen however, but the chroma levels are definitely different across all three systems. I would say none are correct (in my eyes) but the Micro comes the closest to being correct.