#65727 - Meatwad - Thu Jan 05, 2006 7:44 am
Howdy folks, I'm new to all this, and have some questions on a lot of stuff. I've only read the first 1/3 or so of the FAQ, so if something has already been answered, just kick my ass and tell me to RTFM. XD
First, a bit of background, so you know where I'm coming from.
I'm starting with GBA programming, even though I will be leading into DS development, because it's an obvious path, and the GBA has better documentation right now.
My current learning plan:
Right now, I'm reading Programming the Gameboy Advance's online version
I plan to follow that up with the TONC tutorials and then follow the Crash Course
Now, this should get me off to a good start with GBA programming.
(I've done C++ for a few years now, so I am fairly comfortable with it)
I'm doing the development primarily for my Red DS, and I know all abouth the firmware problems, but I'm not worried.
Anywho, on to the questions.
1. Which Flash Cart currently supports GBA Development best?
2. Which Flash Cart currently supports DS Development best? ( I know about the passkey and whatnot, so ou can skip the info on it)
3. VBA can be used to run my GBA code well, but which DS emulator can run test code best?
4. How big of a jump will going from GBA 2d programming, to the DS's 3d modes?
Finally, what are some examples of the best programs the dev. scene has to offer?
I'm sure I have more questions, but I can't think of them now...
First, a bit of background, so you know where I'm coming from.
I'm starting with GBA programming, even though I will be leading into DS development, because it's an obvious path, and the GBA has better documentation right now.
My current learning plan:
Right now, I'm reading Programming the Gameboy Advance's online version
I plan to follow that up with the TONC tutorials and then follow the Crash Course
Now, this should get me off to a good start with GBA programming.
(I've done C++ for a few years now, so I am fairly comfortable with it)
I'm doing the development primarily for my Red DS, and I know all abouth the firmware problems, but I'm not worried.
Anywho, on to the questions.
1. Which Flash Cart currently supports GBA Development best?
2. Which Flash Cart currently supports DS Development best? ( I know about the passkey and whatnot, so ou can skip the info on it)
3. VBA can be used to run my GBA code well, but which DS emulator can run test code best?
4. How big of a jump will going from GBA 2d programming, to the DS's 3d modes?
Finally, what are some examples of the best programs the dev. scene has to offer?
I'm sure I have more questions, but I can't think of them now...