#66574 - pure_ev1l - Thu Jan 12, 2006 2:08 am
is it really nessesary to send 2 bytes at a time?
I only ask because I havent got a cart yet (next week) so I am playing around with emulating it, I'm guessing the visual boy advance is just more tolerant right?
if I write 1 byte at a time to video memory on actual hardware will it do the thing ppl have mentioned (upper and lower byte same). as I have a small problem with writting 2 bytes....
I'm making an dynamic loading tile game, and I need it to load 1 row of tiles down the left and right edges of the screen (of screen)
as the screen is 30 tiles wide, and I have set buffer to 32x32 tiles, what should I do? (if I need to do anything about it)
hopefully I dont need to make a change, as it works perfectly on visual boy advance, but I suspect that is just VBA not being true to the hardware?
_________________
-Rory
"Planning makes for a boring life, but a good game"
I only ask because I havent got a cart yet (next week) so I am playing around with emulating it, I'm guessing the visual boy advance is just more tolerant right?
if I write 1 byte at a time to video memory on actual hardware will it do the thing ppl have mentioned (upper and lower byte same). as I have a small problem with writting 2 bytes....
I'm making an dynamic loading tile game, and I need it to load 1 row of tiles down the left and right edges of the screen (of screen)
as the screen is 30 tiles wide, and I have set buffer to 32x32 tiles, what should I do? (if I need to do anything about it)
hopefully I dont need to make a change, as it works perfectly on visual boy advance, but I suspect that is just VBA not being true to the hardware?
_________________
-Rory
"Planning makes for a boring life, but a good game"