#75746 - ion - Wed Mar 15, 2006 6:03 pm
Hi all,
I've just got a couple of questions. I'm writing a 2D side scroller ala R-Type. It's very basic. I'm just working on one level. I'm not sure where to start regarding enemy placement.
Q1. How would I place and move enemies in a wave formation like so many other shooting games.
Q2. How would time when the enemies appear on screen?
And finally:
Q3. What methods can I use to detect collision between
A) ship-enemy
B) enemy-bullet
Bear in mind that there will probably be at most 4 or 5 enemies on screen at the one time. I might code in bullets for them as well.
Thanks in advance.
ION
I've just got a couple of questions. I'm writing a 2D side scroller ala R-Type. It's very basic. I'm just working on one level. I'm not sure where to start regarding enemy placement.
Q1. How would I place and move enemies in a wave formation like so many other shooting games.
Q2. How would time when the enemies appear on screen?
And finally:
Q3. What methods can I use to detect collision between
A) ship-enemy
B) enemy-bullet
Bear in mind that there will probably be at most 4 or 5 enemies on screen at the one time. I might code in bullets for them as well.
Thanks in advance.
ION