#81000 - NeoZF - Wed Apr 26, 2006 6:53 pm
I found a tutorial on how to make it show a background and i desided to change it a bit, i made my own background then i wanted it to have the word "LEET" move up and down, it runs but where its ment to say LEET theres some strange white boxes
Sorry if the code is a bit hard to read, and the sprites for the letters are 24X32
Code: |
#include "mygba.h"
#include "gfx/bg.raw.c" #include "gfx/bg.pal.c" #include "gfx/L.raw.c" #include "gfx/L.pal.c" #include "gfx/E.raw.c" #include "gfx/E.pal.c" #include "gfx/T.raw.c" #include "gfx/T.pal.c" MULTIBOOT u16 L_x=80; u16 E_x=96; u16 E2_x=112; u16 T_x=128; u16 L_y=14; u16 E_y=10; u16 E2_y=6; u16 T_y=2; u16 L_go=0; u16 E_go=0; u16 E2_go=0; u16 T_go=0; u8 L; u8 E; u8 E2; u8 T; void Draw() { ham_SetObjY(L,L_y); ham_SetObjY(E,E_y); ham_SetObjY(E2,E2_y); ham_SetObjY(T,T_y); ham_SetObjX(L,L_x); ham_SetObjX(E,E_x); ham_SetObjX(E2,E2_x); ham_SetObjX(T,T_x); } void MoveLetters() { if(L_go==0) { L_y=L_y+3; if(L_y>56){L_go=1;} } if(L_go==1) { L_y=L_y-3; if(L_y<2){L_go=0;} } if(E_go==0) { E_y=E_y+3; if(E_y>56){E_go=1;} } if(E_go==1) { E_y=E_y-3; if(E_y<2){E_go=0;} } if(E2_go==0) { E2_y=E2_y+3; if(E2_y>56){E2_go=1;} } if(E2_go==1) { E2_y=E2_y-3; if(E2_y<2){E2_go=0;} } if(T_go==0) { T_y=T_y+3; if(T_y>56){T_go=1;} } if(T_go==1) { T_y=T_y-3; if(T_y<2){T_go=0;} } } void vblFunc() { Draw(); MoveLetters(); } int main() { ham_Init(); ham_SetBgMode(4); ham_LoadBGPal((void*)bg_Palette,256); ham_LoadBitmap((void*)bg_Bitmap); ham_FlipBGBuffer(); ham_LoadObjPal(&L_Palette,256); L = ham_CreateObj((void*)&L_Bitmap[4*8*0],0,1,OBJ_MODE_NORMAL,1,0,0,0,0,0,0,L_x,L_y); ham_LoadObjPal(&E_Palette,256); E = ham_CreateObj((void*)&E_Bitmap[4*8*0],0,1,OBJ_MODE_NORMAL,1,0,0,0,0,0,0,E_x,E_y); ham_LoadObjPal(&E_Palette,256); E2 = ham_CreateObj((void*)&E_Bitmap[4*8*0],0,1,OBJ_MODE_NORMAL,1,0,0,0,0,0,0,E2_x,E2_y); ham_LoadObjPal(&T_Palette,256); T = ham_CreateObj((void*)&T_Bitmap[4*8*0],0,1,OBJ_MODE_NORMAL,1,0,0,0,0,0,0,T_x,T_y); ham_CopyObjToOAM(); ham_StartIntHandler(INT_TYPE_VBL,&vblFunc); while(1) {} } |
Sorry if the code is a bit hard to read, and the sprites for the letters are 24X32