#5295 - Vortex - Thu Apr 24, 2003 7:21 pm
Hello,
I have started working on the design documents for a new GBA game called Citadel. This is the first document (Game Rules) and will appreciate you comments/suggestions in that regard.
Thanks
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Citadel Rules
General Rules
Citadel is a turn-based game, similar to RISK and Defender of the Crown. The goal is to conquer all of the counties on the map.
The map is divided into eight counties. Each of the counties has the following properties:
? Name
? Money per turn
? Owner (none if it is no claimed yet)
? Castle (yes/no)
? Number of footmen
? Number of knights
? Number of catapults
Units:
Unit Type Price Attack Defense
Footman $1 10 20
Knight $10 75 50
Catapult $25 200 0
Buildings:
1. Castle $100
The game can have two or more players. One player is human and the computer controls the others.
Each player has the following properties:
? Name
? Money
? Color (Flag)
Each player starts with one county with a castle and five footmen. In the beginning of the game most of the counties are neutral (have no owner) and can be claimed with no battle.
Each turn consists of the following steps:
1. Collect money for each county owned by the player based on county?s money per turn.
2. Move units or attack adjacent counties. The player can move any number of units within the counties he owns. He can attack on adjacent counties. If the attacked county in neutral (has no owner) the player becomes an owner. If the county has an owner the Battle Rules apply.
Battle Rules (TBD)
There two participants in a battle: an attacker and a defender. The outcome of a battle depends on the following factors:
1. The number and type of units on each side
2. The presence of castle in defenders county increases the defense of his units with 100%
3. The battles are turn based, for each turn the attacker has a choice to attack or retreat
4. The battle is considered won if all of the defenders units are eliminated
5. The outcome of a battle turn depends on: unit numbers, unit types, random factor, castle defense bonus
6. A castle can be attacked only with a catapult
7. If the attacker wins a battle, the defender?s castle is considered destroyed (i.e. castles cannot be captured)
Other Rules
1. If the player has left a county, which he owns, with no defense (no units) there is probability of 50% that the people of that county will revolt and return to a neutral status. If there is a castle in that county, the probability is 25%.
2. A player can see the location of his units only.
3. The county?s ownership, money per turn and castles are visible to all players.
Winning
The player, who conquers all of the counties, wins the game.
I have started working on the design documents for a new GBA game called Citadel. This is the first document (Game Rules) and will appreciate you comments/suggestions in that regard.
Thanks
----------------------------------------------------------
Citadel Rules
General Rules
Citadel is a turn-based game, similar to RISK and Defender of the Crown. The goal is to conquer all of the counties on the map.
The map is divided into eight counties. Each of the counties has the following properties:
? Name
? Money per turn
? Owner (none if it is no claimed yet)
? Castle (yes/no)
? Number of footmen
? Number of knights
? Number of catapults
Units:
Unit Type Price Attack Defense
Footman $1 10 20
Knight $10 75 50
Catapult $25 200 0
Buildings:
1. Castle $100
The game can have two or more players. One player is human and the computer controls the others.
Each player has the following properties:
? Name
? Money
? Color (Flag)
Each player starts with one county with a castle and five footmen. In the beginning of the game most of the counties are neutral (have no owner) and can be claimed with no battle.
Each turn consists of the following steps:
1. Collect money for each county owned by the player based on county?s money per turn.
2. Move units or attack adjacent counties. The player can move any number of units within the counties he owns. He can attack on adjacent counties. If the attacked county in neutral (has no owner) the player becomes an owner. If the county has an owner the Battle Rules apply.
Battle Rules (TBD)
There two participants in a battle: an attacker and a defender. The outcome of a battle depends on the following factors:
1. The number and type of units on each side
2. The presence of castle in defenders county increases the defense of his units with 100%
3. The battles are turn based, for each turn the attacker has a choice to attack or retreat
4. The battle is considered won if all of the defenders units are eliminated
5. The outcome of a battle turn depends on: unit numbers, unit types, random factor, castle defense bonus
6. A castle can be attacked only with a catapult
7. If the attacker wins a battle, the defender?s castle is considered destroyed (i.e. castles cannot be captured)
Other Rules
1. If the player has left a county, which he owns, with no defense (no units) there is probability of 50% that the people of that county will revolt and return to a neutral status. If there is a castle in that county, the probability is 25%.
2. A player can see the location of his units only.
3. The county?s ownership, money per turn and castles are visible to all players.
Winning
The player, who conquers all of the counties, wins the game.