#146772 - chatterbug89 - Sun Dec 09, 2007 12:45 am
I'm currently working on a game that is something like maybe space invaders or some space shooter (though very different at the same time...but, for the sake of the question the details are irrelevant). The game does not have "levels" but instead becomes increasingly more difficult at the game progresses. To become more difficult the movement of items, enemies, etc. all move faster.
Now, I have been debating and discussing with some friends how to handle the increasing speed of the game. I could have the game increase in speed over set amounts of time or I could have the game increase as the player gains more points. So, the speed of game can be proportional to time or points...
If the speed is proportional to points the game will always be difficult after so many points have been earned and could make the game sort of irritating if people are gaining points faster than before. While, with time, the game is always going to increase in speed the same ...which someone could perceive as boring.
So, does anyone have any opinions or preferences on this? What would work better? Any other ideas of increasing speed/difficulty would be interesting also.
Now, I have been debating and discussing with some friends how to handle the increasing speed of the game. I could have the game increase in speed over set amounts of time or I could have the game increase as the player gains more points. So, the speed of game can be proportional to time or points...
If the speed is proportional to points the game will always be difficult after so many points have been earned and could make the game sort of irritating if people are gaining points faster than before. While, with time, the game is always going to increase in speed the same ...which someone could perceive as boring.
So, does anyone have any opinions or preferences on this? What would work better? Any other ideas of increasing speed/difficulty would be interesting also.