#150237 - nipil - Thu Jan 31, 2008 9:54 pm
Hello. I created this thread in order to go on with the game design discussions around word-games such as Scrabble, which was previously discussed in this thread. Aim was to separate the Scrabble Assistant Thread from the game design discussion, so it's easier to track both as they wouldn't mix. Anything related to word-games, modifications, ideas about anything relate has it's place here ;) I'll start with copying the relevant parts from the above thread :
Conundrum (one of the GBA Scrabble game play-mode)
Misc scrabble variants mode, "maybe they suck but i like them"-style
Have fun with brainstorming, don't hesitate to drop any thoughts !
Edit #1: Posted expanded dice-based mode
Edit #2: Posted expanded marathon mode
Last edited by nipil on Fri Feb 01, 2008 2:39 pm; edited 3 times in total
Conundrum (one of the GBA Scrabble game play-mode)
Opus wrote: |
Okay, so I dug out the instruction booklet for Scrabble but it doesn't describe the game "Conundrum" in depth like I was expecting it to.
So I'll have to write up a summary of the game in my own words. :o/ Here it goes: The game can be up to four players. If you want you can choose a computer opponent to go up against (novice, easy, normal, hard, and expect). You can also choose a time limit per round. The game consists of 14 rounds, whoever has the highest score in the end is the winner. All tiles/letters have the same point values as in Scrabble At the beginning of a round, each player is shown the same group of 7 random letters and must make the highest scoring word he/she can from them. (there are blank tiles, but it will only use one at the most per round if it was randomly selected) The letters are placed on seven squares from left to right, some of which are premium squares. One double letter and one triple letter square is randomly selected within the first four squares. A five letter word yields a double word score. A six letter word yields a triple word score. A seven letter word yields a triple word score + 50 points. As you make up your word, the game calculates the total score you would receive in real time. There are no challenges in the game. If the word is not found you score a big squadoosh for the round. At the end of each round, it shows all of the players' words for that round, the score that they received, and their total accumulated score up to that point and ranks everyone by order. It then begins searching for what the best possible word for that round was and then displays it along with the score that could have been earned with it. In some rounds there is no possible word to make and the only score that can be earned is zero. At the end, the winner receives an animation of scrabble tiles dancing with fireworks. The loser sees a screen where their pieces are struck down by lightning. The game can be saved at anytime during the match. It keeps running records of everyone's individual statistics (best words, best scores) and an overall high scores and best words statistical screen. In summary, it's super easy for a player to understand how the game is played. In my opinion, the overall average score for a game is: 300- Below average 400- Average 500- Above average 600- Bordering on genius 700- Close to running the three minute mile. I've only scored 700+ four times in like six or seven years. Well, at least provide a little feedback if this is something you'd be willing to looking deeper into. This seriously is probably one of the most fun, easy to play, social games you'll ever find. |
Misc scrabble variants mode, "maybe they suck but i like them"-style
nipil wrote: |
Point is, there are numerous ways of playing (and ending) a scrabble board game, some of which friends and me maybe "invented", or at least figured out together, and which I could detail :
- some dice-based mode described here - some denial mode, where racks are visible, and opponents can try to "enhance the length/point" of your candidate word without changing the base-letter set it contains (namely, make a "better" word than you with the same letters + one/two of theirs) the one with the best point number gets to play next, and if you were countered (ie opponents enhanced your candidate, you don't earn anything but lose your letters (which are used to form the word on board). - normal/denial variant , in which for each odd number you get a positive score, and if your word (or its enhanced version) gets an even score, you get a negative score. Tricky thing is that you're not allowed to visually test your candidate (or enhanced candidate) on board, and double/triple letter/words make it quite random and funny. - Any of the above (preferably denial-variant), with a timed-round (30 to 90 seconds), and "K"ill events (if you draw the "K", put all your letters back to the bag, and your score is reset to 0). You get to play next, even if another player is already thinking/playing/countering. Game ends when there's an exact number of letters in the bag (10 to 20 letters, number decided beforehand) in the bag, to avoid the a "reset" series at end-game. - Marathon game described here. - Any other you could think of, as long as it's fun and social and non-scrabble-freaks get fun too. |
Have fun with brainstorming, don't hesitate to drop any thoughts !
Edit #1: Posted expanded dice-based mode
Edit #2: Posted expanded marathon mode
Last edited by nipil on Fri Feb 01, 2008 2:39 pm; edited 3 times in total