#162568 - genecyst - Fri Sep 05, 2008 10:19 am
hi to all,
i want to post here an idea 'bout a game i'm working on... tell me what you think about it...
HOLY HELL - this is my first gba project...
you guide a little ship inside a fixed background, shooting to a lot of different colour blocks that cames down from the upper side of the screen (imagine "magical drop").
the ship has the possibility of switching its colour pressing B button (ikaruga with more colours)...
pressB -> red -> pressB -> green -> pressB -> blue -> pressB -> violet -> pressB -> red again and so on...
you can destroy only the blocks that has your same colour.
if you don't destroy a block it slide down and vanish but if you hurt the block you lose a heart...
this is the idea... i've done the first functions for moving and shoting and without hurry i continue studying and developing...
what do you think?
thanks and sorry for my english again...
frnkz
#162572 - genecyst - Fri Sep 05, 2008 10:52 am
#162589 - gauauu - Fri Sep 05, 2008 2:55 pm
Sounds like it'd be fairly fun if implemented well. You might also consider having other buttons (L/R/etc) change colors in different ways (Reverse order, skipping, etc) so good players wouldn't have to cycle through everything. Unless the cycling is purposely part of the challenge.
#162593 - genecyst - Fri Sep 05, 2008 3:25 pm
i have a lot of ideas on how to expand the game but i want to start with the gameplay's basics... optimize all... and then implement something more...
just like a charging bomb with a number of chain... which should be able to destroy all the blocks of a specific colour... (R button)
and about the changes of colours i choose to cycle to make all harder to beat...
thanks!
#162602 - tepples - Fri Sep 05, 2008 8:34 pm
Something like Palamedes or Flipull?
_________________
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-- Who?
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-- I think he moved to Tilwick.
#162651 - genecyst - Sun Sep 07, 2008 11:25 am
yes, palamedes but with a shooter's gameplay...
i want to make it more phrenetic and less brain-engaging...
#163755 - genecyst - Fri Oct 10, 2008 2:52 pm
hi, this is a demo of the gameplay i thought, but the code isn't well done... i'm keep working... let me know what you think about it
(change-colors-function, score and collision-detection doesn't work very well ... i'm still working! :D)
- ARROWS move the ship
- A BUTTON shot
- B BUTTON change ship color
- L release colorBomb (every 10 blocks destroyed)
http://www.otouv.org/genecyst/lavori/hlyhll.gba.zip
#163767 - gauauu - Fri Oct 10, 2008 7:52 pm
Looks like it's working somewhat. Like you said, it has some issues with color changing and whatnot. And it definitely needs something added to make it challenging ;-) Good luck!
#169521 - genecyst - Mon Jul 20, 2009 8:57 am
hi, it's a lot of time that i don't post anything,
and i want to share a little update about my progress.
let me know what you think about it.
from treasure forum:
"this is the game i'm developing and someone here has already seen in its early phases of development...
holy hell is a puzzle game (mr driller, magical drop) with a shmup attitude, the goal of the game is to reach the end of every level trying to chain more blocks of the same colour together. you guide a little ship powered with four different coloured weapons. Every weapon can destroy only blocks of its same colour, so you must switch between them to blow up everything...
Brown blocks cannot be destroyed and must be dodged...
- A button - SHOT
- B button - select Colour/weapon
i'm now coding some boss fight to insert every 10 levels (they are really short) and a sort of bomb charged with the number of chains made...
some screens:
http://farm4.static.flickr.com/3462/3703739031_1f4f905934.jpg?v=0
level design is really poor at this time, but i will create better levels when i'll finish all the game mechanics.
here you can download the beta:
http://www.otouv.org/hlyhll/hlyhll.zip
"