#10701 - sgeos - Sat Sep 13, 2003 12:24 am
Does anybody know how much space a voice synthesizer would take up? Second, does anybody know of an easy way to put one on the GBA without throwing thousands of dollars around? I think it would be neat to make games that could be played by blind people.
-Brendan Sechter
#10703 - Geno - Sat Sep 13, 2003 1:11 am
Neat idea, but that would be very impractical.
First they'd be limited in the games they could play, then they would have to have the volume on, which is a major distraction for them especially when they need to pay attention to other things.
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Out of Order.
#10704 - sgeos - Sat Sep 13, 2003 1:21 am
Geno wrote: |
First they'd be limited in the games they could play, |
One more game means they would be less limited than they are now.
Quote: |
then they would have to have the volume on, which is a major distraction for them especially when they need to pay attention to other things. |
I usually keep the screen on when I play games. It is a major distraction when I need to pay attention to other things.
-Brendan Sechter
#10707 - Nessie - Sat Sep 13, 2003 2:35 am
As I think sgeos was suggesting, if a blind person is playing a game in the comfort of their living room, having to pay attention to other things hardly seems like an issue. :)
#10740 - Daikath - Sat Sep 13, 2003 7:40 pm
What kind of gameplay can arrive from this? Not to sound negative but let's discuss options.
A Parappa style gameplay? pretting the buttons according to the melody to get a highscore. With of course the music getting faster and faster accordingly, might not be nice music but i'd be fun to play.
You actually might not need a voice synthesizer for it, but to me using actual voice in a game must be either done by a voice actor or if you are going to use voice synthesis you have to have emotions, or otherwise to me it would be lame. I personally always have to have some kind of emotion to be involved in it, if it would be a robot voice saying things in the same tone without any kind of defiance, emotion or other change in it i wouldt know if i would like it.
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#10742 - Lord Graga - Sat Sep 13, 2003 7:58 pm
"Hello Lord Graga, I am doctor SBAITSO"
#10743 - Geno - Sat Sep 13, 2003 8:46 pm
Try reading my post before you quote next time, you asshat.
I was referring to the genre of games they could play. And I was also noting that a blind person would need to be paying attention to audio, since he has little or no vision, while a capable person has both of those input streams available for him. Even in a living room setting, he'd most likely need someone in there to tend to him, and having the volume up would block his ability to hear what his helper might have to say.
sgeos wrote: |
Geno wrote: | First they'd be limited in the games they could play, |
One more game means they would be less limited than they are now.
Quote: | then they would have to have the volume on, which is a major distraction for them especially when they need to pay attention to other things. |
I usually keep the screen on when I play games. It is a major distraction when I need to pay attention to other things.
-Brendan Sechter |
_________________
Out of Order.
#10744 - Daikath - Sat Sep 13, 2003 9:04 pm
Blind poeple arent that helpless, they pay attention to audio all the time cuz they cant pay attention to sight and a humans smelling ability isnt especially powerful.
They can find there way around the house with ease and know how to operate a radio for example withotu help from someone else so I dont think they need someone to help them operate a GBA.
And no matter how big the argument there is no reason for namecalling.
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?There are no stupid questions but there are a LOT of inquisitive idiots.?
#10745 - Lord Graga - Sat Sep 13, 2003 9:27 pm
What a beatifull and heartfilled thought.
That's just what I wanted to say.
Reminds me about that I once saw a article about a game where the only thing you can do is to listen to the sounds... pretty nice...
#10748 - sgeos - Sun Sep 14, 2003 4:24 am
Daikath wrote: |
What kind of gameplay can arrive from this? Not to sound negative but let's discuss options.
A Parappa style gameplay? pretting the buttons according to the melody to get a highscore. With of course the music getting faster and faster accordingly, might not be nice music but i'd be fun to play. |
Never played parappa, but I have played DDR. There was another press the button the music game as well. Sighted people rely on visual input to sync the button presses in both cases.
Quote: |
You actually might not need a voice synthesizer for it, but to me using actual voice in a game must be either done by a voice actor or if you are going to use voice synthesis you have to have emotions, or otherwise to me it would be lame. |
The goal is not to include voice synthesis in order to make the game more interesting for sighted people, but rather to make it playable by blind people.
Quote: |
I personally always have to have some kind of emotion to be involved in it, if it would be a robot voice saying things in the same tone without any kind of defiance, emotion or other change in it i wouldt know if i would like it. |
Have you ever listened to a voice synthesizer? A lot people that can not talk use them. They do sound robotic, but serve as a means of communication.
The goal is to have the function that text plays replaced by a voice synthesizer, and create the equivalent of a text intensive game. The text fed to the screen would want to be fed to an interal buffer that the voice synthesizer would "read" from.
I think that an RPG could probably be created. The map would have to be navigated using a sonar like device. The story, moves, etc would have to be presented using the voice synthesizer.
-Brendan Sechter
#10994 - Stroff - Mon Sep 22, 2003 11:45 pm
There's lots of fun stuff you could do with audiogames.
A text adventure would translate easily.
The game speaks describing the current situation, and maps options to cursor + A + B. For example:
"You are in a small room. To the west is an wooden door. To the north is an open window. There is a table here with a casette recorder on it. Press "A" to play the tape. Press "Left" to open the door. Press "North" to climb out the window."
As far as action, something like Space Channel 5 would work nicely - it doesn't rely much on visual context.
#11837 - TheBlackFrog - Tue Oct 21, 2003 4:26 am
i actually started coding a voice synth for gba a while ago, i was porting it from a really old quickbasic source i had on my hd for a while. I didnt get very far as back then i coudlnt figure out when a directsound sample was finsihed playing so i could play the next sample, and i was very impatient with my coding back then, so it turned into vaporware, and since then i've formattted my hd at least a couple times. but, it was very possible to do, there was maybe 30 or so different samples, one for each different kind of sound i guess, and it made words by linking them together, and it worked quite well, it sounded almost the same as stephen hawking's synth to tell you the truth. if anyone wants to try this out, search google for qbasic speech or something, i remember the source was called speech.bas, and it had 30 some wav files and stuff like that. i remember i recoded it in visual basic before i started with gba. i might be able to dig up that source i might have that and/or the gba source burnt on a cd somewhere. very possible tho, i dont know how practical it would be, obviously if you're blind or watever, the gba is not suited for you, and no software for it will change that.
-theblackfrog