#11960 - poslundc - Sat Oct 25, 2003 1:42 am
I'm trying to hammer out the details for how my status overlay will work in my game. I'm worried about the screen becoming too congested, though, and would appreciate some feedback on my idea.
Basically I need to show the character, their life points, and the max points they can have, plus a bar indicating their "force" level.
Not too much to ask, except that I want to simultaneously display this information for five (yes, five, although not always five, just five maximum) characters without overcrowding the screen.
Here's a rough idea of what I'm thinking of right now:
[Images not permitted - Click here to view it]
The transparent square is where a 16x16 "portrait" of the character would go.
The life points are four digits (ranging from 0 to 9999). My font for the numbers is four pixels wide; add one pixel for tracking and I need 20 pixels to display the numbers, or the better part of three tiles.
The "current" life points would start on the top row of the pastel block, next to the bottom right corner of the portrait. The maximum life points would then be displayed beneath that.
I'm not entirely sure what to do about the force bar (especially since I want it to have multiple "levels"), but I'm thinking of having it wrap around the outer frame.
In any case, my question is what do people think about having the status information spread out like that over the entire screen... do you think it will be too difficult or annoying for the player to keep on top of their party's status?
I've tried placing them all together, with mixed results. It's an extremely tight squeeze if I try to put them all into one row at the top, and it pretty much conceals the majority of the backdrop if I do. On the other hand, I can make them all in a vertical column on either side of the screen, but then the playing field gets extremely lopsided.
What do you guys think of it? What kind of a system would you like to see?
(While we're on the subject, I'm trying to decide how to bring up menus from within this framework, that let you choose actions for a specific character. Kind of like Secret of Mana's ring menu system, but without plagiarizing them. :) I've got some ideas, but I'm curious to hear what suggestions others may have.)
Thanks,
Dan.
Basically I need to show the character, their life points, and the max points they can have, plus a bar indicating their "force" level.
Not too much to ask, except that I want to simultaneously display this information for five (yes, five, although not always five, just five maximum) characters without overcrowding the screen.
Here's a rough idea of what I'm thinking of right now:
[Images not permitted - Click here to view it]
The transparent square is where a 16x16 "portrait" of the character would go.
The life points are four digits (ranging from 0 to 9999). My font for the numbers is four pixels wide; add one pixel for tracking and I need 20 pixels to display the numbers, or the better part of three tiles.
The "current" life points would start on the top row of the pastel block, next to the bottom right corner of the portrait. The maximum life points would then be displayed beneath that.
I'm not entirely sure what to do about the force bar (especially since I want it to have multiple "levels"), but I'm thinking of having it wrap around the outer frame.
In any case, my question is what do people think about having the status information spread out like that over the entire screen... do you think it will be too difficult or annoying for the player to keep on top of their party's status?
I've tried placing them all together, with mixed results. It's an extremely tight squeeze if I try to put them all into one row at the top, and it pretty much conceals the majority of the backdrop if I do. On the other hand, I can make them all in a vertical column on either side of the screen, but then the playing field gets extremely lopsided.
What do you guys think of it? What kind of a system would you like to see?
(While we're on the subject, I'm trying to decide how to bring up menus from within this framework, that let you choose actions for a specific character. Kind of like Secret of Mana's ring menu system, but without plagiarizing them. :) I've got some ideas, but I'm curious to hear what suggestions others may have.)
Thanks,
Dan.