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Game Design > Design Document

#25355 - KyKiske - Sat Aug 21, 2004 2:39 pm

Something I've been thinking of.. I'd like some advice and maybe some help.

NOTE: this game was designed to seem really simple.

Title:
LightBringer(working title)

Story:
The world was once covered in a dark fog by a mysterious angel. None could find a way through the darkness except a small pack of warriors namely the LightBringers. The lightbringers strove to fight off the darkness but could not kill the entity that had created the black fog. Instead, they captured him and jailed him within the tower of light. thousands of years pass and all memory of the great battle fades into myths. The lightbringer clan had almost gone extinct at that point in time being that they seemed obsolete. The entity had stirred within the tower, from no where a second darkness covered the land. The threads of light holding the dark entity back had grown feint and he escaped, fleeing to the dungeons of the tower. Enter the hero. The town is covered in darkness and in order to defeat the darkness, the lightbringers must bind together to destroy the dark entity in his weakened state.

Weapons:
Short Sword
Long Sword
Broad Sword
Ulmega Sword

Items:
Health Potion
Health Potion +
Mana Potion
Mana Potion +
Dragon Wing(allows you to warp to a place you've previously been too)
Fairy(auto-revives you when you die)

Maps:
Tower of Light*(Town Center)
Nail(North Sector of Town)
Silth(South Sector of Town)
Ellis(East Sector of Town)
Wymer(West Sector of Town)
Tower Dungeon(floor 1 - 25)
Darkness Fight Map(the end boss is fought here)

Quest:
The center of town is guarded by the host of lightbringers left. your objective is to go throughout town and light the beacons of light to hold back the monsters from the town. After that is accomplished you must then delve deep into dungeon to destroy the dark entity. You have been chosen because you are the weakest amongst the clan and all others are needed to hold the center of town. At first you are only meant to run to the beacons and light them, but constant battlement is set upon you and you get fairly strong in a hurry.

Monsters:
Goblin
Goblin Commander
Goblin Barbarian
Orc
Orc Mage
Orc Cheiftan
Ogre
Ogre Captain
Ogre Tyrant
Jolosh(Nail's beacon boss)
Focal(silth's beacon boss)
Morcath(ellis' beacon boss)
Garbul(Wymer's beacon boss)
Thanatos(the dark entity)

Attributes:
HP: health points
MP: mana points
PHY: physical
MEN: mental

Spells:
Heal Self
Nova Blast
Air Slash
Illuminate

Classes:
from lvl 1-7
Squire
after first upgrade at the tower of light
lvl 7-lvl 14
Knight
after second upgrade at the tower of light
lvl 15 ->
Crusader

Features:
-A Gauntlet like mini-game, monsters are constantly thrown at you
-The more you kill a certain monster, the less experience you gain.



thank-you for your time, and maybe even your advice. hahaha.
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-some 2D projects completely kick butt... while others just suck... whats yours look like?-

#25358 - lordmetroid - Sat Aug 21, 2004 4:08 pm

You have to be more specified when you do a spec... take a look at my spec in the "help wanted" section and you will see what I mean!
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#25410 - sgeos - Sun Aug 22, 2004 5:57 am

Read these:
http://www.gamasutra.com/features/19991019/ryan_01.htm
http://www.gamasutra.com/features/19991217/ryan_01.htm

-Brendan

#25499 - KyKiske - Tue Aug 24, 2004 3:05 am

I've been working on some graphics.. and... well.. throwing together a basic piece of what I created... by the way.. I have a team going at the moment.. anyways I've put together a small screen shot of what I want the game to appear like..(basically)

[Images not permitted - Click here to view it]

what do you guys think? thanks for your time.
_________________
-some 2D projects completely kick butt... while others just suck... whats yours look like?-