#28153 - kill_microsoft - Wed Oct 27, 2004 3:17 pm
how do i go about makin a pda-type app for my GBA
im new so feel free to criticise. it needs to be able to keep time and take notes.
any help appreciated
#28154 - getch - Wed Oct 27, 2004 3:21 pm
GBA doesn't have a built-in clock, so unless you'll be able to build a cart with its own clock, you'll probably have to abandon that idea.
:(
_________________
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#28158 - kill_microsoft - Wed Oct 27, 2004 3:51 pm
you can buy carts that support RTC. I just need the code + explanation of what the code does.
#28162 - poslundc - Wed Oct 27, 2004 3:57 pm
kill_microsoft wrote: |
I just need the code + explanation of what the code does. |
Good luck.
Dan (try starting at The Pern Project).
#28164 - getch - Wed Oct 27, 2004 4:10 pm
Don't think you'll get someone to write the code for you.
If I needed to write notes on GBA, I might try this:
dedicate a chunk of SRAM for ASCII text. 256 btyes per note seem about enough.
use a similar letter-entry to that used by most RPGs. i.e. a list of letters at the bottom of the screen , d-pad moves list, a-button chooses, b-button cancels last letter.
use tiled graphic mode, and draw some graphics for all printable characters.
_________________
-pb
#28199 - allenu - Wed Oct 27, 2004 7:23 pm
kill_microsoft wrote: |
how do i go about makin a pda-type app for my GBA
im new so feel free to criticise. it needs to be able to keep time and take notes.
any help appreciated |
What do you know now about making a PDA style app and what do you need to know? This is kind of a vague question you're asking.
One thing you're going to have trouble with right away is not having a real-time clock. I've heard of some flash carts having a real-time clock, but it's not standard GBA hardware, so I'm not sure how you'd keep track of time. Plus, how are you going to wake up the system if you want to set up an alarm?
Another question is, how are you going to input text into the GBA? You could create an input system using a standard alphabet on the screen and use the gamepad and buttons to choose letters, but that would be awkward a time-consuming to use.
My advice: wait for the Nintendo DS or get a PDA. :-)
#28203 - tepples - Wed Oct 27, 2004 7:40 pm
allenu wrote: |
My advice: wait for the Nintendo DS or get a PDA. :-) |
We're not sure that the Nintendo DS will be hackable. Has anybody figured out how to run their own code on a freestanding GameCube, where "freestanding" means no PSO/BBA?
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#28205 - allenu - Wed Oct 27, 2004 8:04 pm
tepples wrote: |
allenu wrote: | My advice: wait for the Nintendo DS or get a PDA. :-) |
We're not sure that the Nintendo DS will be hackable. Has anybody figured out how to run their own code on a freestanding GameCube, where "freestanding" means no PSO/BBA? |
Yeah, but maybe it'll have the PDA software this guy's looking for. heheh
#28300 - kill_microsoft - Fri Oct 29, 2004 10:43 am
getch wrote: |
Don't think you'll get someone to write the code for you.
If I needed to write notes on GBA, I might try this:
dedicate a chunk of SRAM for ASCII text. 256 btyes per note seem about enough.
use a similar letter-entry to that used by most RPGs. i.e. a list of letters at the bottom of the screen , d-pad moves list, a-button chooses, b-button cancels last letter.
use tiled graphic mode, and draw some graphics for all printable characters. |
thanks getch
#28316 - Abscissa - Fri Oct 29, 2004 4:41 pm
tepples wrote: |
allenu wrote: | My advice: wait for the Nintendo DS or get a PDA. :-) |
We're not sure that the Nintendo DS will be hackable. Has anybody figured out how to run their own code on a freestanding GameCube, where "freestanding" means no PSO/BBA? |
But wouldn't that require one of their proprietary discs? (Or is a mini-CD readable?)
#28319 - tepples - Fri Oct 29, 2004 4:59 pm
Abscissa wrote: |
But wouldn't [running your own code on a cube] require one of their proprietary discs? (Or is a mini-CD readable?) |
Unless the GameCube dashboard or one of the more popular games has a buffer overflow allowing loading code from a Memory Card 1019. First place for crackers to look should be the GameCube version of 007 Agent Under Fire, as the first Xbox memory card exploit showed up in that game as well.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.