gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

Game Design > Gameboy Advance QA document

#29824 - dj-ceejay - Thu Nov 25, 2004 5:40 pm

Hi,

Does anyone have a GBA quality assurance document/manual. I think its used by 'N' to test a developer's game before it is released. It includes things like "when the start button is pressed...".

This would be helpful for developing games of professional quality. If anyone has one for any other console that would do.


Thanks.


dj-ceejay
_________________
Fruit Machine Games:
http://www.fmsoftware.info/

#30621 - siul1979 - Thu Dec 02, 2004 9:33 pm

Isn't that stuff confidential? Console standard manuals reads like legalese, lol.

#30626 - sajiimori - Thu Dec 02, 2004 10:04 pm

Chances are those documents wouldn't help you make more professional games. They don't tell you how to make good games. They only tell you how to meet Nintendo's requirements, which isn't particularly useful unless you are actually trying to publish a licensed game.

The difficulty of meeting Nintendo's requirements is trivial compared to the difficulty of making a good game. Study game design or whatever field you're interested in if you want to make more professional games.

#30633 - Mucca - Fri Dec 03, 2004 12:05 am

Just make sure you can spell.

edit: essentially!