#54810 - Abrahim - Thu Sep 22, 2005 9:02 pm
Well, before I expose my thoughts let me say I?m not a programer so flame on if you will. Now my thoughts and wishes.
Would it be hard to make remakes of some pc titles like:
- X-Wing (since there is an Elite version for GBA, why not? The 3d meshes have no texture after all)
- Tie Fighter (same here)
- Anacreon (A strategy sci-fi text game. I don?t know if the controls would work though. Then again, there can always be a virtual keyboard. See FROTZ for GBA)
- Civilization (1 or 2. I believe these are highly possible. Or not.)
- SimCity (The original pc one, maybe with a few features from the SNES version, like seasons, and good music. Because the Sim CIty 2000 port for GBA is not really Sim City.)
- Captain Blood (a sci-fi simulation/strategy game. Very old, poor graphics. Amazing game though.)
- Put your game here. (I?m sure there are a lot of old and graphically simple games you would like to play on the go.
Well, I?m waiting your thoughts now.
#54815 - tepples - Thu Sep 22, 2005 9:26 pm
For SimCity or Civ, we'd need to know the underlying model that the simulation uses. This is proprietary.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#54821 - Abrahim - Thu Sep 22, 2005 9:42 pm
Oh, what a shame.
Too bad. But maybe Sim City or Civilization clone? I bet a clone would be way better than the SC2k for GBA. There is a great open-sorce one called FreeCiv (if I am not mistaken).
What about the others then?
Don?t you think X-Wing would be possible?
There are great ascii games too.
Anacreon is open-source, I wonder if it is too much work to convert it to GBA. There are the screen size and the controls issue to solve.
#54902 - sgeos - Fri Sep 23, 2005 1:38 pm
tepples wrote: |
For SimCity or Civ, we'd need to know the underlying model that the simulation uses. This is proprietary. |
Someone could write a rules spec for a clone. There are people on this forum that do that kind of thing. =)
-Brendan
#54923 - Miked0801 - Fri Sep 23, 2005 5:42 pm
X-Wing would be mostly doable - though there are a lot of polys flying around on the screen. The hud does obscure some of the screen which would speed rendering. AI/Game play would be hardest to pull off here. Ditto Tie Fighter
Civ/SimCity would not be too hard to do if someone had the time and gumption to again create a good AI.
#55005 - Abrahim - Sat Sep 24, 2005 2:35 pm
man, I wish I was a good programmmer.
Well, who knows. Maybe in a few years, if my flash cart still lives until then.
If someone (a programmer) becomes interested, I would be very glad to provide the graphics. I am an editorial illustrator (mostly children literature and magazine and newspapers articles) but I have been doing my share of sprite art and 3d modelling over the years.
#55054 - furrykef - Sun Sep 25, 2005 2:47 am
tepples wrote: |
For SimCity or Civ, we'd need to know the underlying model that the simulation uses. This is proprietary. |
That's true, but a lot is usually known about the models. For instance SimCity and its sequels (not sure about SimCity 4) use a variation of cellular automata for much of the model. Sometimes formulae are published in strategy guides and such. It wouldn't really be practical to reverse-engineer a game like SimCity to make an exact port, but it's easy enough to construct a similar system.
- Kef
#55197 - gauauu - Mon Sep 26, 2005 5:56 am
FreeCiv could be used to figure out a model for Civ. I'm pretty sure they have a model that closely emulates the original civilization model.
Of course, trying even port freeciv to gba would be a large project by itself.....
#55223 - falvarez - Mon Sep 26, 2005 5:09 pm
I think that those games such as Civilization or SimCity would look better on a Nintendo DS rather than on a GBA, because of its interface.
But what about remaking 8 bit era classics appart from NES ones (which are ported by Nintendo?
#55245 - furrykef - Tue Sep 27, 2005 12:09 am
falvarez wrote: |
I think that those games such as Civilization or SimCity would look better on a Nintendo DS rather than on a GBA, because of its interface. |
Ditto that. A stylus is much less cumbersome than a controller for this purpose. Although sometimes playing a SimCity you'd rather have a controller! Everybody who has played SimCity has placed something in the wrong place because of a slip of the mouse before. And that's the beauty of the DS, you can get conventional console-style control and the stylus, take your pick.
- Kef
#62038 - dj_flx - Sat Nov 26, 2005 7:07 pm
Abrahim wrote: |
- Put your game here. (I?m sure there are a lot of old and graphically simple games you would like to play on the go. |
Realm of Impossibilty ( http://www.intellivision.ca/Reviews/roi.html, http://en.wikipedia.org/wiki/Realm_of_Impossibility ) would rock. I certainly wasted enough of my youth on it on my Atari 800 back in the day.
But alas, I am but a simple graphics major, coding eldues me.